*** Btw, I did try version 1.25.0.4 as well as 1.28.0.0, but neither of those produce any Apple speaker sound either. MB_Initialize: g_bDisableDirectSound=0, g_bDisableDirectSoundMockingboard=1įrameCreateWindow: SetTimer(), id=0x00000002 Here is the log from running it with -no-mb:Ä¡: Speakers (High Definition Audio Device) - ÄirectInputInit: DirectInput8Create(), hr=0x00000000ÄirectInputInit: CreateDevice(), hr=0x00000000ÄirectInputInit: SetDataFormat(), hr=0x00000000ÄirectInputInit: SetCooperativeLevel(), hr=0x00000000ÄirectInputInit: Acquire(), hr=0x00000000ÄirectInputInit: SetTimer(), id=0x00000001 I get the same result with the -m switch. But as a confidence check, I extended the tooltip (when you hover the mouse over the drive 1 or drive 2 buttons) so you can see what is in all the drives. Interestingly, when I specify -no-mb, it immediately quits about as soon as the window appears on the screen. Since there's no GUI to support the 2 drives attached to the slot 5 card, you can't eject or insert disks into these drives. "Convert printer encoding for clones"="1" If I start Skyfox, I get music!Īnyway, here is the registry dump of my current settings in case that helps, but as I said, I have tried numerous combinations of sound options (Mockingbird enabled/disabled, etc.) but I don't even get so much as the system beep on boot! What is more perplexing is that the Mockingboard output works fine. I've read through the module notes, but they don't seem to help. Applewin Version 1.30.5 includes a host of new features and bug fixes including: Change 972 Add SNES MAX card (in slots 3, 4 or 5) to support up to 2 SNES (or 12-button) controllers. If anybody has sounds for those please let me know. Tom Charlesworth has released a new version of the Applewin Apple II Emulator for Windows. (Pictures Of Both Disk Drive Modols Attached Below) The Duodisk was what I had with My Apple//e. From there, I can navigate to the 'Disks' and run the rest. Then when I go to the switch disk icon in Applewin, it loads already pointing to the temp folder where the boot disk extracted. Change: Debugger: add new command: 'bpv ' break when video-scanner's vertical position matches vpos.Does Anybody Have The Sounds For The 5.25 Disk Drive and/or the DuoDisk Drive. Launchbox would extract the zip to temp directory, and AppleWin would launch with the file that is located in root. Change: Debugger: extend to support DISK commands for Disk II cards in other slots: DISK SLOT n Now DISK INFO will provide info for the new slot. I have looked at the Windows mixer and verified that the sound is not muted and is in fact at 100% for AppleWin when it is running. I've got my Apple II dsk files launching with the AppleWin module, but I can't figure out how to run games that require two discs or two sides (which are represented by two separate dsk files). Hey, I know you guys can help me with this one. Overall, the game looks much better this way. If you don't want that, you can change the model to Apple II+, which didn't have the 80-column card. Wizardry recognizes it and adapts the menus to it automatically (by adding spaces all over). I have literally tried every combination of sound settings imaginable, but can't even get a simple beep. AppleWin's default config emulates the Enhanced Apple IIe, which has the 80-column card built-in. Now I can't get any built-in sound output at all from AppleWin (i.e., the system beeper/clicker). Sound was working fine before I did a clean install of Windows 10. Should be perfect for what you're trying to do.This is truly bizarre. So, you could have two UCSD volumes of about that size or you could have a boatload of images of UCSD 3.5 inch disks. The Pascal Partition Manager is a UCSD Pascal add-on that lets you store UCSD volume images at the end of a ProDOS partition. The last message posted in that thread was on Aug. See the topic "Rapid switching between the ProDOS and UCSD Pascal operating systems" in C.S.A2. I want to be able to create the code and listing with easy access via the disk images. > The only issue with using Applewin is that I am limited in the size of files to the Apple floppy 140k limit, and 2 disks. Much much quicker than Mess running the Apple3 emulation. > I have found that Applewin runs quite fast for this when i set the emulation speed to fast as possible. (for compiling Apple3 driver assembly code.) > I'm trying to setup a faster way to assemble code with the Apple Pascal environment. On Thursday, Jat 2:23:16 AM UTC-4, wrote:
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